#ifndef PARTICLE
#define PARTICLE

#include <random>
#include <time.h>
#define _USE_MATH_DEFINES
#include <math.h>

class Particle
{
public:
	Particle();
	Particle(double startingX, double startingY);

	double position[2]; //X,Y position

	void randomMove();
	void randomMove(double distance);
	void setPosition(double X=0, double Y=0);
};

#endif